Class CoroutineExtensions
Inheritance
System.Object
CoroutineExtensions
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: HurricaneVR.Framework.dll
Syntax
public static class CoroutineExtensions
Methods
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ExecuteAfterFixedUpdate(MonoBehaviour, Action)
Declaration
public static Coroutine ExecuteAfterFixedUpdate(this MonoBehaviour behaviour, Action routine)
Parameters
Type |
Name |
Description |
UnityEngine.MonoBehaviour |
behaviour |
|
System.Action |
routine |
|
Returns
Type |
Description |
UnityEngine.Coroutine |
|
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ExecuteAfterFixedUpdates(MonoBehaviour, Action, Int32)
Declaration
public static Coroutine ExecuteAfterFixedUpdates(this MonoBehaviour behaviour, Action routine, int frames)
Parameters
Type |
Name |
Description |
UnityEngine.MonoBehaviour |
behaviour |
|
System.Action |
routine |
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System.Int32 |
frames |
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Returns
Type |
Description |
UnityEngine.Coroutine |
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ExecuteAfterSeconds(MonoBehaviour, Action, Single)
Declaration
public static Coroutine ExecuteAfterSeconds(this MonoBehaviour behaviour, Action routine, float seconds)
Parameters
Type |
Name |
Description |
UnityEngine.MonoBehaviour |
behaviour |
|
System.Action |
routine |
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System.Single |
seconds |
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Returns
Type |
Description |
UnityEngine.Coroutine |
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ExecuteAfterSecondsUnscaled(MonoBehaviour, Action, Single)
Declaration
public static Coroutine ExecuteAfterSecondsUnscaled(this MonoBehaviour behaviour, Action routine, float seconds)
Parameters
Type |
Name |
Description |
UnityEngine.MonoBehaviour |
behaviour |
|
System.Action |
routine |
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System.Single |
seconds |
|
Returns
Type |
Description |
UnityEngine.Coroutine |
|
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ExecuteNextUpdate(MonoBehaviour, Action)
Declaration
public static Coroutine ExecuteNextUpdate(this MonoBehaviour behaviour, Action routine)
Parameters
Type |
Name |
Description |
UnityEngine.MonoBehaviour |
behaviour |
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System.Action |
routine |
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Returns
Type |
Description |
UnityEngine.Coroutine |
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