Show / Hide Table of Contents

Class HVRImpactHaptics

Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
HVRImpactHaptics
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: HurricaneVR.Framework.Components
Assembly: HurricaneVR.Framework.dll
Syntax
[CreateAssetMenu(menuName = "HurricaneVR/Impact Haptics", fileName = "ImpactHaptics")]
public class HVRImpactHaptics : ScriptableObject

Fields

| Improve this Doc View Source

AmpCurve

Declaration
public AnimationCurve AmpCurve
Field Value
Type Description
UnityEngine.AnimationCurve
| Improve this Doc View Source

Duration

Declaration
public float Duration
Field Value
Type Description
System.Single
| Improve this Doc View Source

Frequency

Declaration
public float Frequency
Field Value
Type Description
System.Single
| Improve this Doc View Source

MaxForce

Declaration
public float MaxForce
Field Value
Type Description
System.Single
| Improve this Doc View Source

SqrMagThreshold

Declaration
public float SqrMagThreshold
Field Value
Type Description
System.Single
| Improve this Doc View Source

Timeout

Declaration
public float Timeout
Field Value
Type Description
System.Single

Methods

| Improve this Doc View Source

Reset()

Declaration
public void Reset()
  • Improve this Doc
  • View Source
In This Article
Back to top Generated by DocFX