Class HVRJointSettings
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
HVRJointSettings
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: HurricaneVR.Framework.Core.ScriptableObjects
Assembly: HurricaneVR.Framework.dll
Syntax
[CreateAssetMenu(menuName = "HurricaneVR/Joint Settings", fileName = "JointSettings")]
public class HVRJointSettings : ScriptableObject
Fields
| Improve this Doc View SourceAngularXDrive
Declaration
[Header("Angular Drives")]
public HVRAngularJointDrive AngularXDrive
Field Value
Type | Description |
---|---|
HVRAngularJointDrive |
AngularXLimitSpring
Declaration
public HVRSoftJointLimitSpring AngularXLimitSpring
Field Value
Type | Description |
---|---|
HVRSoftJointLimitSpring |
AngularXMotion
Declaration
[Header("Angular Limits")]
public ConfigurableJointMotion AngularXMotion
Field Value
Type | Description |
---|---|
UnityEngine.ConfigurableJointMotion |
AngularYLimit
Declaration
public HVRSoftJointLimit AngularYLimit
Field Value
Type | Description |
---|---|
HVRSoftJointLimit |
AngularYMotion
Declaration
public ConfigurableJointMotion AngularYMotion
Field Value
Type | Description |
---|---|
UnityEngine.ConfigurableJointMotion |
AngularYZDrive
Declaration
public HVRAngularJointDrive AngularYZDrive
Field Value
Type | Description |
---|---|
HVRAngularJointDrive |
AngularYZLimitSpring
Declaration
public HVRSoftJointLimitSpring AngularYZLimitSpring
Field Value
Type | Description |
---|---|
HVRSoftJointLimitSpring |
AngularZLimit
Declaration
public HVRSoftJointLimit AngularZLimit
Field Value
Type | Description |
---|---|
HVRSoftJointLimit |
AngularZMotion
Declaration
public ConfigurableJointMotion AngularZMotion
Field Value
Type | Description |
---|---|
UnityEngine.ConfigurableJointMotion |
ApplyMode
Declaration
public JointApply ApplyMode
Field Value
Type | Description |
---|---|
JointApply |
BreakForce
Declaration
public float BreakForce
Field Value
Type | Description |
---|---|
System.Single |
BreakTorque
Declaration
public float BreakTorque
Field Value
Type | Description |
---|---|
System.Single |
ConnectedMassScale
Declaration
public float ConnectedMassScale
Field Value
Type | Description |
---|---|
System.Single |
CriticalDampPosition
Declaration
[Header("Tweaks")]
[Tooltip("If true, Damper is ignored and calculated to be critical damped by mass")]
public bool CriticalDampPosition
Field Value
Type | Description |
---|---|
System.Boolean |
DampConnectedBody
Declaration
[Tooltip("If using critical damping, do we use the connected body or the anchor body.")]
public bool DampConnectedBody
Field Value
Type | Description |
---|---|
System.Boolean |
EnableCollision
Declaration
[Header("Other Settings")]
public bool EnableCollision
Field Value
Type | Description |
---|---|
System.Boolean |
EnablePreprocessing
Declaration
public bool EnablePreprocessing
Field Value
Type | Description |
---|---|
System.Boolean |
HighAngularXLimit
Declaration
public HVRSoftJointLimit HighAngularXLimit
Field Value
Type | Description |
---|---|
HVRSoftJointLimit |
LinearLimit
Declaration
[Header("Linear Limits")]
public HVRSoftJointLimit LinearLimit
Field Value
Type | Description |
---|---|
HVRSoftJointLimit |
LinearLimitSpring
Declaration
public HVRSoftJointLimitSpring LinearLimitSpring
Field Value
Type | Description |
---|---|
HVRSoftJointLimitSpring |
LowAngularXLimit
Declaration
public HVRSoftJointLimit LowAngularXLimit
Field Value
Type | Description |
---|---|
HVRSoftJointLimit |
MassScale
Declaration
public float MassScale
Field Value
Type | Description |
---|---|
System.Single |
ProjectionAngle
Declaration
public float ProjectionAngle
Field Value
Type | Description |
---|---|
System.Single |
ProjectionDistance
Declaration
public float ProjectionDistance
Field Value
Type | Description |
---|---|
System.Single |
ProjectionMode
Declaration
public JointProjectionMode ProjectionMode
Field Value
Type | Description |
---|---|
UnityEngine.JointProjectionMode |
RotationDriveMode
Declaration
public RotationDriveMode RotationDriveMode
Field Value
Type | Description |
---|---|
UnityEngine.RotationDriveMode |
SlerpDrive
Declaration
public HVRAngularJointDrive SlerpDrive
Field Value
Type | Description |
---|---|
HVRAngularJointDrive |
XDrive
Declaration
public HVRJointDrive XDrive
Field Value
Type | Description |
---|---|
HVRJointDrive |
XMaster
Declaration
[Header("Most Used Settings")]
[Tooltip("If true then X,Y,Z will all use X values.")]
public bool XMaster
Field Value
Type | Description |
---|---|
System.Boolean |
XMotion
Declaration
public ConfigurableJointMotion XMotion
Field Value
Type | Description |
---|---|
UnityEngine.ConfigurableJointMotion |
YDrive
Declaration
[Header("Linear Drives")]
public HVRJointDrive YDrive
Field Value
Type | Description |
---|---|
HVRJointDrive |
YMotion
Declaration
public ConfigurableJointMotion YMotion
Field Value
Type | Description |
---|---|
UnityEngine.ConfigurableJointMotion |
ZDrive
Declaration
public HVRJointDrive ZDrive
Field Value
Type | Description |
---|---|
HVRJointDrive |
ZMotion
Declaration
public ConfigurableJointMotion ZMotion
Field Value
Type | Description |
---|---|
UnityEngine.ConfigurableJointMotion |
Methods
| Improve this Doc View SourceApplySettings(ConfigurableJoint)
Declaration
public void ApplySettings(ConfigurableJoint joint)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.ConfigurableJoint | joint |