Class HVRStabberSettings
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
HVRStabberSettings
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: HurricaneVR.Framework.Core.Stabbing
Assembly: HurricaneVR.Framework.dll
Syntax
[CreateAssetMenu(menuName = "HurricaneVR/Stabber Settings", fileName = "StabberSettings")]
public class HVRStabberSettings : ScriptableObject
Fields
| Improve this Doc View SourceAllowedStabs
Declaration
[Tooltip("How many things can this thing stab?")]
public int AllowedStabs
Field Value
Type | Description |
---|---|
System.Int32 |
AngleThreshold
Declaration
[Header("Stab Settings")]
[Range(0F, 1F)]
[Tooltip("Dot product of the stab collision direction must be greater than this.")]
public float AngleThreshold
Field Value
Type | Description |
---|---|
System.Single |
PerpendicularThreshold
Declaration
[Tooltip("If the stabbale is pulled off the line by this distance unstab it")]
public float PerpendicularThreshold
Field Value
Type | Description |
---|---|
System.Single |
Sharpness
Declaration
[Range(0F, 1F)]
[Tooltip("Joint damper modifier, 1 will have no friction, 0 has max friction")]
public float Sharpness
Field Value
Type | Description |
---|---|
System.Single |
UnstabDelay
Declaration
[Tooltip("Amount of time to wait after a stab before unstabbing is allowed")]
public float UnstabDelay
Field Value
Type | Description |
---|---|
System.Single |
UnstabThreshold
Declaration
[Tooltip("Distance between the entry point and the stabbed point before the object will be unstabbed")]
public float UnstabThreshold
Field Value
Type | Description |
---|---|
System.Single |