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Class HVRGunHaptics

Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
HVRGunHaptics
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: HurricaneVR.Framework.Weapons.Guns
Assembly: HurricaneVR.Framework.dll
Syntax
[CreateAssetMenu(menuName = "HurricaneVR/GunHaptics", fileName = "GunHaptics")]
public class HVRGunHaptics : ScriptableObject

Fields

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AmmoSocketed

Declaration
public HapticData AmmoSocketed
Field Value
Type Description
HapticData
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AmmoSocketReleased

Declaration
public HapticData AmmoSocketReleased
Field Value
Type Description
HapticData
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CockingHandleChamberedRound

Declaration
public HapticData CockingHandleChamberedRound
Field Value
Type Description
HapticData
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CockingHandleEject

Declaration
public HapticData CockingHandleEject
Field Value
Type Description
HapticData
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CockingHandleReleased

Declaration
public HapticData CockingHandleReleased
Field Value
Type Description
HapticData
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DryFire

Declaration
public HapticData DryFire
Field Value
Type Description
HapticData
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Fire

Declaration
public HapticData Fire
Field Value
Type Description
HapticData
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TriggeredReleased

Declaration
public HapticData TriggeredReleased
Field Value
Type Description
HapticData
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TriggerSqueezed

Declaration
public HapticData TriggerSqueezed
Field Value
Type Description
HapticData
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TriggerSqueezeStart

Declaration
public float TriggerSqueezeStart
Field Value
Type Description
System.Single
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TriggerSqueezeStop

Declaration
public float TriggerSqueezeStop
Field Value
Type Description
System.Single

Methods

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Reset()

Declaration
public void Reset()
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