Class HVRHandPose
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
HVRHandPose
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: HurricaneVR.Framework.Core.HandPoser
Assembly: HurricaneVR.Framework.dll
Syntax
public class HVRHandPose : ScriptableObject
Fields
| Improve this Doc View SourceLeftHand
Declaration
public HVRHandPoseData LeftHand
Field Value
Type | Description |
---|---|
HVRHandPoseData |
RightHand
Declaration
public HVRHandPoseData RightHand
Field Value
Type | Description |
---|---|
HVRHandPoseData |
SnappedLeft
Declaration
public bool SnappedLeft
Field Value
Type | Description |
---|---|
System.Boolean |
Methods
| Improve this Doc View SourceDeepCopy()
Declaration
public HVRHandPose DeepCopy()
Returns
Type | Description |
---|---|
HVRHandPose |
GetPose(HVRHandSide)
Declaration
public HVRHandPoseData GetPose(HVRHandSide side)
Parameters
Type | Name | Description |
---|---|---|
HVRHandSide | side |
Returns
Type | Description |
---|---|
HVRHandPoseData |
GetPose(Boolean)
Declaration
public HVRHandPoseData GetPose(bool isLeft)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | isLeft |
Returns
Type | Description |
---|---|
HVRHandPoseData |