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Class HVRControllerOffset

Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
HVRControllerOffset
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
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UnityEngine.Component.TryGetComponent<T>(T)
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UnityEngine.Component.GetComponentInChildren(System.Type)
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UnityEngine.Component.GetComponentInChildren<T>()
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UnityEngine.Component.GetComponentsInChildren(System.Type)
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Namespace: HurricaneVR.Framework.Components
Assembly: HurricaneVR.Framework.dll
Syntax
public class HVRControllerOffset : MonoBehaviour

Fields

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_updatingPosition

Declaration
public bool _updatingPosition
Field Value
Type Description
System.Boolean
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_updatingRotation

Declaration
public bool _updatingRotation
Field Value
Type Description
System.Boolean
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GrabPointPositionOffset

Declaration
public Vector3 GrabPointPositionOffset
Field Value
Type Description
UnityEngine.Vector3
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GrabPointRotationOffset

Declaration
public Vector3 GrabPointRotationOffset
Field Value
Type Description
UnityEngine.Vector3
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GrabPointSmoothSpeed

Smooth lerp speed to move towards the target grab point rotation offset

Declaration
[Tooltip("Smooth lerp speed to move towards the target grab point rotation offset")]
public float GrabPointSmoothSpeed
Field Value
Type Description
System.Single
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HandSide

The hand that this controller offset represents.

Declaration
public HVRHandSide HandSide
Field Value
Type Description
HVRHandSide
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LiveUpdateOffsets

Declaration
public bool LiveUpdateOffsets
Field Value
Type Description
System.Boolean
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MiscPositionOffset

Declaration
public Vector3 MiscPositionOffset
Field Value
Type Description
UnityEngine.Vector3
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MiscRotationOffset

Declaration
public Vector3 MiscRotationOffset
Field Value
Type Description
UnityEngine.Vector3
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TargetGrabPointPositionOffset

Declaration
[Header("Debugging")]
public Vector3 TargetGrabPointPositionOffset
Field Value
Type Description
UnityEngine.Vector3
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TargetGrabPointRotationOffset

Declaration
public Vector3 TargetGrabPointRotationOffset
Field Value
Type Description
UnityEngine.Vector3
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Teleport

The transform that aim's the teleport line, it will be counter rotated when a grabbable requests the hand to rotate when held.

Declaration
[Tooltip("The transform that aim's the teleport line, it will be counter rotated when a grabbable requests the hand to rotate when held.")]
public Transform Teleport
Field Value
Type Description
UnityEngine.Transform

Properties

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ControllerPositionOffset

Declaration
public Vector3 ControllerPositionOffset { get; }
Property Value
Type Description
UnityEngine.Vector3
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ControllerRotationOffset

Declaration
public Vector3 ControllerRotationOffset { get; }
Property Value
Type Description
UnityEngine.Vector3

Methods

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ApplyOffsets()

Declaration
public void ApplyOffsets()
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Awake()

Declaration
protected virtual void Awake()
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ResetGrabPointOffsets()

Declaration
public void ResetGrabPointOffsets()
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SetGrabPointOffsets(Vector3, Vector3)

Declaration
public void SetGrabPointOffsets(Vector3 position, Vector3 rotation)
Parameters
Type Name Description
UnityEngine.Vector3 position
UnityEngine.Vector3 rotation
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SetMiscPositionOffset(Vector3, Vector3)

Declaration
public void SetMiscPositionOffset(Vector3 position, Vector3 rotation)
Parameters
Type Name Description
UnityEngine.Vector3 position
UnityEngine.Vector3 rotation
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Update()

Declaration
public void Update()

Extension Methods

HVRUtilities.GetRelativeValues(Component, Transform, out Vector3, out Quaternion)
HVRUtilities.GetRelativeValues(Component, Component, out Vector3, out Quaternion)
HVRUtilities.GetRelativeRotation(Component, Quaternion)
VRUtilities.GetRigidbody(MonoBehaviour)
VRUtilities.GetCopyOf<T>(Component, T)
CoroutineExtensions.ExecuteNextUpdate(MonoBehaviour, Action)
CoroutineExtensions.ExecuteAfterSeconds(MonoBehaviour, Action, Single)
CoroutineExtensions.ExecuteAfterSecondsUnscaled(MonoBehaviour, Action, Single)
CoroutineExtensions.ExecuteAfterFixedUpdate(MonoBehaviour, Action)
CoroutineExtensions.ExecuteAfterFixedUpdates(MonoBehaviour, Action, Int32)
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