Class HVRDial
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
HVRDial
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: HurricaneVR.Framework.Components
Assembly: HurricaneVR.Framework.dll
Syntax
[RequireComponent(typeof(HVRGrabbable))]
public class HVRDial : MonoBehaviour
Fields
| Improve this Doc View SourceAudioClip
Declaration
public AudioClip AudioClip
Field Value
Type | Description |
---|---|
UnityEngine.AudioClip |
ClampMaxAngle
Declaration
public bool ClampMaxAngle
Field Value
Type | Description |
---|---|
System.Boolean |
Deadzone
Declaration
public float Deadzone
Field Value
Type | Description |
---|---|
System.Single |
DialStepChanged
Declaration
public DialSteppedEvent DialStepChanged
Field Value
Type | Description |
---|---|
DialSteppedEvent |
DialTurned
Declaration
public DialTurnedEvent DialTurned
Field Value
Type | Description |
---|---|
DialTurnedEvent |
DiscardAngle
Declaration
public bool DiscardAngle
Field Value
Type | Description |
---|---|
System.Boolean |
LocalAxisStart
Declaration
public Vector3 LocalAxisStart
Field Value
Type | Description |
---|---|
UnityEngine.Vector3 |
LocalRotationAxis
Declaration
public Vector3 LocalRotationAxis
Field Value
Type | Description |
---|---|
UnityEngine.Vector3 |
MaximumAngle
Declaration
public float MaximumAngle
Field Value
Type | Description |
---|---|
System.Single |
RotationTarget
Declaration
public Transform RotationTarget
Field Value
Type | Description |
---|---|
UnityEngine.Transform |
SnapTarget
Declaration
public bool SnapTarget
Field Value
Type | Description |
---|---|
System.Boolean |
Steps
Declaration
public int Steps
Field Value
Type | Description |
---|---|
System.Int32 |
StepSize
Declaration
public float StepSize
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceGrabbable
Declaration
public HVRGrabbable Grabbable { get; }
Property Value
Type | Description |
---|---|
HVRGrabbable |
PrimaryGrabber
Declaration
public HVRHandGrabber PrimaryGrabber { get; }
Property Value
Type | Description |
---|---|
HVRHandGrabber |
Step
Declaration
public int Step { get; protected set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Methods
| Improve this Doc View SourceCheckForRotation(Boolean)
Declaration
protected void CheckForRotation(bool force = false)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | force |
FixedUpdate()
Declaration
protected virtual void FixedUpdate()
OnAngleChanged(Single, Single, Single, Boolean)
Declaration
protected virtual void OnAngleChanged(float angle, float delta, float percent, bool raiseEvents)
Parameters
Type | Name | Description |
---|---|---|
System.Single | angle | |
System.Single | delta | |
System.Single | percent | |
System.Boolean | raiseEvents |
OnGrabbed(HVRGrabberBase, HVRGrabbable)
Declaration
protected void OnGrabbed(HVRGrabberBase grabber, HVRGrabbable hvrGrabbable)
Parameters
Type | Name | Description |
---|---|---|
HVRGrabberBase | grabber | |
HVRGrabbable | hvrGrabbable |
OnReleased(HVRGrabberBase, HVRGrabbable)
Declaration
protected void OnReleased(HVRGrabberBase grabber, HVRGrabbable hvrGrabbable)
Parameters
Type | Name | Description |
---|---|---|
HVRGrabberBase | grabber | |
HVRGrabbable | hvrGrabbable |
OnStepChanged(Int32, Boolean)
Declaration
protected virtual void OnStepChanged(int step, bool raiseEvents)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | step | |
System.Boolean | raiseEvents |
Start()
Declaration
protected virtual void Start()
Update()
Declaration
protected virtual void Update()