Show / Hide Table of Contents

Class HVRLever

Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
HVRLever
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: HurricaneVR.Framework.Components
Assembly: HurricaneVR.Framework.dll
Syntax
[RequireComponent(typeof(HVRGrabbable))]
[RequireComponent(typeof(HingeJoint))]
public class HVRLever : MonoBehaviour

Fields

| Improve this Doc View Source

AudioClip

Declaration
[Tooltip("SFX to play whenever the lever snaps")]
public AudioClip AudioClip
Field Value
Type Description
UnityEngine.AudioClip
| Improve this Doc View Source

CurrentAngle

Declaration
public float CurrentAngle
Field Value
Type Description
System.Single
| Improve this Doc View Source

CurrentStep

Declaration
public int CurrentStep
Field Value
Type Description
System.Int32
| Improve this Doc View Source

DiscardAngle

Declaration
[Header("Settings")]
[Tooltip("When the lever is released with Snap mode, should the grabbable handle snap to the RotationTarget")]
public bool DiscardAngle
Field Value
Type Description
System.Boolean
| Improve this Doc View Source

HingeJoint

Declaration
protected HingeJoint HingeJoint
Field Value
Type Description
UnityEngine.HingeJoint
| Improve this Doc View Source

LocalAxisStart

Declaration
[Tooltip("Vector of the starting 0 angle of the lever.")]
public Vector3 LocalAxisStart
Field Value
Type Description
UnityEngine.Vector3
| Improve this Doc View Source

LocalRotationAxis

Declaration
public Vector3 LocalRotationAxis
Field Value
Type Description
UnityEngine.Vector3
| Improve this Doc View Source

MaxAngle

Declaration
public float MaxAngle
Field Value
Type Description
System.Single
| Improve this Doc View Source

MinAngle

Declaration
[Header("Debug")]
public float MinAngle
Field Value
Type Description
System.Single
| Improve this Doc View Source

Moved

Declaration
public LeverMovedEvent Moved
Field Value
Type Description
LeverMovedEvent
| Improve this Doc View Source

Offset

Declaration
[Tooltip("Angle offset the lever starts in relation to LocalAxisStart field")]
public float Offset
Field Value
Type Description
System.Single
| Improve this Doc View Source

RotationTarget

Declaration
[Header("Transforms")]
[Tooltip("Target transform to rotate if the visual handle is not this object")]
public Transform RotationTarget
Field Value
Type Description
UnityEngine.Transform
| Improve this Doc View Source

SnapTarget

Declaration
[Tooltip("Rotation Target snaps to the step angle size")]
public bool SnapTarget
Field Value
Type Description
System.Boolean
| Improve this Doc View Source

Stepped

Declaration
public LeverSteppedEvent Stepped
Field Value
Type Description
LeverSteppedEvent
| Improve this Doc View Source

Steps

Declaration
[Tooltip("Amount of steps the lever will click")]
public int Steps
Field Value
Type Description
System.Int32
| Improve this Doc View Source

StepSize

Declaration
public float StepSize
Field Value
Type Description
System.Single
| Improve this Doc View Source

Tracker

Declaration
[Tooltip("Used to track the delta angle change, use with TrackerAxis.")]
public Transform Tracker
Field Value
Type Description
UnityEngine.Transform
| Improve this Doc View Source

TrackerAxis

Declaration
[Tooltip("Choose an axis that isn't the same as the hinge axis")]
public Vector3 TrackerAxis
Field Value
Type Description
UnityEngine.Vector3

Properties

| Improve this Doc View Source

Grabbable

Declaration
public HVRGrabbable Grabbable { get; }
Property Value
Type Description
HVRGrabbable
| Improve this Doc View Source

PrimaryGrabber

Declaration
public HVRGrabberBase PrimaryGrabber { get; }
Property Value
Type Description
HVRGrabberBase
| Improve this Doc View Source

Range

Declaration
public float Range { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

Rigidbody

Declaration
public Rigidbody Rigidbody { get; }
Property Value
Type Description
UnityEngine.Rigidbody

Methods

| Improve this Doc View Source

FixedUpdate()

Declaration
protected virtual void FixedUpdate()
| Improve this Doc View Source

OnAngleChanged(Single, Single, Single, Boolean)

Declaration
protected virtual void OnAngleChanged(float angle, float delta, float percent, bool raiseEvents = true)
Parameters
Type Name Description
System.Single angle
System.Single delta
System.Single percent
System.Boolean raiseEvents
| Improve this Doc View Source

OnGrabbed(HVRGrabberBase, HVRGrabbable)

Declaration
protected void OnGrabbed(HVRGrabberBase grabber, HVRGrabbable hvrGrabbable)
Parameters
Type Name Description
HVRGrabberBase grabber
HVRGrabbable hvrGrabbable
| Improve this Doc View Source

OnReleased(HVRGrabberBase, HVRGrabbable)

Declaration
protected void OnReleased(HVRGrabberBase grabber, HVRGrabbable hvrGrabbable)
Parameters
Type Name Description
HVRGrabberBase grabber
HVRGrabbable hvrGrabbable
| Improve this Doc View Source

OnStepChanged(Int32, Boolean)

Declaration
protected virtual void OnStepChanged(int step, bool raiseEvents = true)
Parameters
Type Name Description
System.Int32 step
System.Boolean raiseEvents
| Improve this Doc View Source

Start()

Declaration
protected void Start()

Extension Methods

HVRUtilities.GetRelativeValues(Component, Transform, out Vector3, out Quaternion)
HVRUtilities.GetRelativeValues(Component, Component, out Vector3, out Quaternion)
HVRUtilities.GetRelativeRotation(Component, Quaternion)
VRUtilities.GetRigidbody(MonoBehaviour)
VRUtilities.GetCopyOf<T>(Component, T)
CoroutineExtensions.ExecuteNextUpdate(MonoBehaviour, Action)
CoroutineExtensions.ExecuteAfterSeconds(MonoBehaviour, Action, Single)
CoroutineExtensions.ExecuteAfterSecondsUnscaled(MonoBehaviour, Action, Single)
CoroutineExtensions.ExecuteAfterFixedUpdate(MonoBehaviour, Action)
CoroutineExtensions.ExecuteAfterFixedUpdates(MonoBehaviour, Action, Int32)
  • Improve this Doc
  • View Source
In This Article
Back to top Generated by DocFX