Class HVRPhysicsDial
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
HVRPhysicsDial
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: HurricaneVR.Framework.Components
Assembly: HurricaneVR.Framework.dll
Syntax
[RequireComponent(typeof(Rigidbody))]
public class HVRPhysicsDial : MonoBehaviour
Fields
| Improve this Doc View SourceAxis
Declaration
[Header("Settings")]
[Tooltip("Local axis of rotation")]
public HVRAxis Axis
Field Value
Type | Description |
---|---|
HVRAxis |
ConnectedBody
Declaration
[Tooltip("Rigidbody to connect the joint to")]
public Rigidbody ConnectedBody
Field Value
Type | Description |
---|---|
UnityEngine.Rigidbody |
Damper
Declaration
[Tooltip("Angular Damper when the dial is not grabbed")]
public float Damper
Field Value
Type | Description |
---|---|
System.Single |
DisableGravity
Declaration
public bool DisableGravity
Field Value
Type | Description |
---|---|
System.Boolean |
GrabbedDamper
Declaration
[Header("Joint Settings")]
[Tooltip("Angular Damper when the dial is grabbed")]
public float GrabbedDamper
Field Value
Type | Description |
---|---|
System.Single |
JointStartRotation
Declaration
[Header("Editor")]
[SerializeField]
protected Quaternion JointStartRotation
Field Value
Type | Description |
---|---|
UnityEngine.Quaternion |
LimitRotation
Declaration
[Header("Joint Limits")]
public bool LimitRotation
Field Value
Type | Description |
---|---|
System.Boolean |
MaxAngle
Declaration
[Tooltip("Maximum rotation about the axis of rotation")]
public float MaxAngle
Field Value
Type | Description |
---|---|
System.Single |
MinAngle
Declaration
[Tooltip("Minimum Angle about the axis of rotation")]
public float MinAngle
Field Value
Type | Description |
---|---|
System.Single |
Spring
Declaration
public float Spring
Field Value
Type | Description |
---|---|
System.Single |
StopOnRelease
Declaration
[Tooltip("If true the angular velocity will be zero'd out on release.")]
public bool StopOnRelease
Field Value
Type | Description |
---|---|
System.Boolean |
TargetAngularVelocity
Declaration
[Header("Debugging Tools")]
public float TargetAngularVelocity
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceGrabbable
Declaration
public HVRGrabbable Grabbable { get; }
Property Value
Type | Description |
---|---|
HVRGrabbable |
Joint
Declaration
public ConfigurableJoint Joint { get; set; }
Property Value
Type | Description |
---|---|
UnityEngine.ConfigurableJoint |
Rigidbody
Declaration
public Rigidbody Rigidbody { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Rigidbody |
Methods
| Improve this Doc View SourceAfterJointCreated(ConfigurableJoint)
Declaration
protected virtual void AfterJointCreated(ConfigurableJoint joint)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.ConfigurableJoint | joint |
Awake()
Declaration
protected virtual void Awake()
ResetLimits()
Declaration
public void ResetLimits()
SetLimits(Single, Single)
Declaration
public void SetLimits(float minAngle, float maxAngle)
Parameters
Type | Name | Description |
---|---|---|
System.Single | minAngle | |
System.Single | maxAngle |
SetupJoint()
Declaration
protected virtual void SetupJoint()
Start()
Declaration
protected virtual void Start()
Update()
Declaration
protected virtual void Update()