Class HVRPhysicsBow
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
HVRPhysicsBow
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: HurricaneVR.Framework.Weapons.Bow
Assembly: HurricaneVR.Framework.dll
Syntax
[RequireComponent(typeof(HVRGrabbable))]
[RequireComponent(typeof(Rigidbody))]
public class HVRPhysicsBow : HVRBowBase
Fields
| Improve this Doc View SourceCanNockRotate
Declaration
[Tooltip("If true the nock joint will be freed on the forward axis which will allow the hand to rotate while holding the nock")]
public bool CanNockRotate
Field Value
Type | Description |
---|---|
System.Boolean |
StringHeldSpring
Declaration
public float StringHeldSpring
Field Value
Type | Description |
---|---|
System.Single |
StringSpring
Declaration
[Header("Physics Bow Settings")]
public float StringSpring
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceNockRigidbody
Declaration
public Rigidbody NockRigidbody { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Rigidbody |
Methods
| Improve this Doc View SourceAfterFixedUpdateBow()
Declaration
protected override void AfterFixedUpdateBow()
Overrides
| Improve this Doc View SourceOnArrowNocked(HVRArrow)
Declaration
protected override void OnArrowNocked(HVRArrow arrow)
Parameters
Type | Name | Description |
---|---|---|
HVRArrow | arrow |
Overrides
| Improve this Doc View SourceOnArrowRemoved(HVRArrow)
Declaration
protected override void OnArrowRemoved(HVRArrow arrow)
Parameters
Type | Name | Description |
---|---|---|
HVRArrow | arrow |
Overrides
| Improve this Doc View SourceOnBowSocketed(HVRSocket, HVRGrabbable)
Declaration
protected override void OnBowSocketed(HVRSocket arg0, HVRGrabbable arg1)
Parameters
Type | Name | Description |
---|---|---|
HVRSocket | arg0 | |
HVRGrabbable | arg1 |
Overrides
| Improve this Doc View SourceOnBowUnsocketed(HVRSocket, HVRGrabbable)
Declaration
protected override void OnBowUnsocketed(HVRSocket arg0, HVRGrabbable arg1)
Parameters
Type | Name | Description |
---|---|---|
HVRSocket | arg0 | |
HVRGrabbable | arg1 |
Overrides
| Improve this Doc View SourceOnStringGrabbed(HVRHandGrabber, HVRGrabbable)
Declaration
protected override void OnStringGrabbed(HVRHandGrabber hand, HVRGrabbable nock)
Parameters
Type | Name | Description |
---|---|---|
HVRHandGrabber | hand | |
HVRGrabbable | nock |
Overrides
| Improve this Doc View SourceOnStringReleased(HVRHandGrabber, HVRGrabbable)
Declaration
protected override void OnStringReleased(HVRHandGrabber arg0, HVRGrabbable arg1)
Parameters
Type | Name | Description |
---|---|---|
HVRHandGrabber | arg0 | |
HVRGrabbable | arg1 |
Overrides
| Improve this Doc View SourceShootArrow(Vector3)
Declaration
protected override void ShootArrow(Vector3 direction)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Vector3 | direction |
Overrides
| Improve this Doc View SourceStart()
Declaration
protected override void Start()