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Class HVRCockingHandle

Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
HVRGunPart
HVRCockingHandle
Inherited Members
HVRGunPart.ForwardPosition
HVRGunPart.BackwardPosition
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
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UnityEngine.Component.GetComponentsInParent(System.Type)
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Namespace: HurricaneVR.Framework.Weapons.Guns
Assembly: HurricaneVR.Framework.dll
Syntax
public class HVRCockingHandle : HVRGunPart

Fields

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AccelerationThreshold

Declaration
[Tooltip("Hand must move this fast to unlock the handle")]
public float AccelerationThreshold
Field Value
Type Description
System.Single
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AnimatedParts

Declaration
public List<HVRGunPart> AnimatedParts
Field Value
Type Description
System.Collections.Generic.List<HVRGunPart>
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Bolt

Declaration
[Tooltip("Bolt that moves with the charging handle, pump")]
public HVRGunBolt Bolt
Field Value
Type Description
HVRGunBolt
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ChamberRound

Declaration
public UnityEvent ChamberRound
Field Value
Type Description
UnityEngine.Events.UnityEvent
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ChamberRoundPosition

Declaration
[Tooltip("Position to reach that will chamber a round.")]
public Vector3 ChamberRoundPosition
Field Value
Type Description
UnityEngine.Vector3
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Difficulty

Declaration
[Tooltip("Faux difficulty for pulling back the handle")]
public float Difficulty
Field Value
Type Description
System.Single
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EjectPosition

Declaration
[Header("Editor Positions")]
[Tooltip("Position to reach to eject the chambered round")]
public Vector3 EjectPosition
Field Value
Type Description
UnityEngine.Vector3
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EjectReached

Declaration
public UnityEvent EjectReached
Field Value
Type Description
UnityEngine.Events.UnityEvent
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ForwardSpeed

Declaration
[Header("Settings")]
[Tooltip("Forward speed of the slide when released")]
public float ForwardSpeed
Field Value
Type Description
System.Single
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Grabbable

Declaration
[Header("Components")]
public HVRGrabbable Grabbable
Field Value
Type Description
HVRGrabbable
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ImmediateReleaseWhenOpen

Declaration
[Tooltip("If the handle was popped open due to out of ammo, it will release immediately upon being grabbed")]
public bool ImmediateReleaseWhenOpen
Field Value
Type Description
System.Boolean
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LockBackOverride

Declaration
[Tooltip("If true, locks back even if the handle isn't reciprocating")]
public bool LockBackOverride
Field Value
Type Description
System.Boolean
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LocksForward

Declaration
[Header("Lock Options")]
public bool LocksForward
Field Value
Type Description
System.Boolean
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Released

Declaration
[Header("Slide Events")]
public UnityEvent Released
Field Value
Type Description
UnityEngine.Events.UnityEvent
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TriggerThreshold

Declaration
public float TriggerThreshold
Field Value
Type Description
System.Single
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TriggerUnlocks

Declaration
public bool TriggerUnlocks
Field Value
Type Description
System.Boolean
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Type

Declaration
public HVRCockingHandleType Type
Field Value
Type Description
HVRCockingHandleType

Properties

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BackDirectionWorld

Declaration
public Vector3 BackDirectionWorld { get; }
Property Value
Type Description
UnityEngine.Vector3
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EmptyOpen

Declaration
public bool EmptyOpen { get; protected set; }
Property Value
Type Description
System.Boolean
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ForwardPositionWorld

Declaration
public Vector3 ForwardPositionWorld { get; }
Property Value
Type Description
UnityEngine.Vector3
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LocksBack

Declaration
public virtual bool LocksBack { get; }
Property Value
Type Description
System.Boolean
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MaxPositionWorld

Declaration
public Vector3 MaxPositionWorld { get; }
Property Value
Type Description
UnityEngine.Vector3

Methods

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Animate(Single, CycleDirection)

Declaration
public override void Animate(float percent, CycleDirection direction)
Parameters
Type Name Description
System.Single percent
CycleDirection direction
Overrides
HVRGunPart.Animate(Single, CycleDirection)
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AnimateParts()

Declaration
protected virtual void AnimateParts()
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Awake()

Declaration
protected virtual void Awake()
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CheckChamberDistance(Single)

Declaration
protected virtual void CheckChamberDistance(float distance)
Parameters
Type Name Description
System.Single distance
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CheckEject(Single)

Declaration
protected virtual void CheckEject(float distance)
Parameters
Type Name Description
System.Single distance
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CheckLock(Single)

Declaration
protected virtual void CheckLock(float distance)
Parameters
Type Name Description
System.Single distance
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CheckUnlock()

Declaration
protected virtual bool CheckUnlock()
Returns
Type Description
System.Boolean
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ClampPullBack(Single, Vector3)

Declaration
protected virtual void ClampPullBack(float distance, Vector3 backDirection)
Parameters
Type Name Description
System.Single distance
UnityEngine.Vector3 backDirection
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Close()

Declaration
public void Close()
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Disable()

Declaration
public void Disable()
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Enable()

Declaration
public void Enable()
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ForwardRoutine()

Declaration
protected virtual IEnumerator ForwardRoutine()
Returns
Type Description
System.Collections.IEnumerator
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Lock()

Declaration
public void Lock()
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Move(Single)

Declaration
public void Move(float percent)
Parameters
Type Name Description
System.Single percent
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MoveBolt()

Declaration
protected virtual void MoveBolt()
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OnGrabbed(HVRHandGrabber, HVRGrabbable)

Declaration
protected virtual void OnGrabbed(HVRHandGrabber grabber, HVRGrabbable slide)
Parameters
Type Name Description
HVRHandGrabber grabber
HVRGrabbable slide
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OnReleased(HVRHandGrabber, HVRGrabbable)

Declaration
protected virtual void OnReleased(HVRHandGrabber grabber, HVRGrabbable slide)
Parameters
Type Name Description
HVRHandGrabber grabber
HVRGrabbable slide
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PushBack()

Declaration
public virtual void PushBack()
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Unlock()

Declaration
public void Unlock()
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Update()

Declaration
protected virtual void Update()
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UpdateHandTracking()

Declaration
protected virtual void UpdateHandTracking()

Extension Methods

HVRUtilities.GetRelativeValues(Component, Transform, out Vector3, out Quaternion)
HVRUtilities.GetRelativeValues(Component, Component, out Vector3, out Quaternion)
HVRUtilities.GetRelativeRotation(Component, Quaternion)
VRUtilities.GetRigidbody(MonoBehaviour)
VRUtilities.GetCopyOf<T>(Component, T)
CoroutineExtensions.ExecuteNextUpdate(MonoBehaviour, Action)
CoroutineExtensions.ExecuteAfterSeconds(MonoBehaviour, Action, Single)
CoroutineExtensions.ExecuteAfterSecondsUnscaled(MonoBehaviour, Action, Single)
CoroutineExtensions.ExecuteAfterFixedUpdate(MonoBehaviour, Action)
CoroutineExtensions.ExecuteAfterFixedUpdates(MonoBehaviour, Action, Int32)
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