Class HVRCockingHandle
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
HVRCockingHandle
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: HurricaneVR.Framework.Weapons.Guns
Assembly: HurricaneVR.Framework.dll
Syntax
public class HVRCockingHandle : HVRGunPart
Fields
| Improve this Doc View SourceAccelerationThreshold
Declaration
[Tooltip("Hand must move this fast to unlock the handle")]
public float AccelerationThreshold
Field Value
Type | Description |
---|---|
System.Single |
AnimatedParts
Declaration
public List<HVRGunPart> AnimatedParts
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<HVRGunPart> |
Bolt
Declaration
[Tooltip("Bolt that moves with the charging handle, pump")]
public HVRGunBolt Bolt
Field Value
Type | Description |
---|---|
HVRGunBolt |
ChamberRound
Declaration
public UnityEvent ChamberRound
Field Value
Type | Description |
---|---|
UnityEngine.Events.UnityEvent |
ChamberRoundPosition
Declaration
[Tooltip("Position to reach that will chamber a round.")]
public Vector3 ChamberRoundPosition
Field Value
Type | Description |
---|---|
UnityEngine.Vector3 |
Difficulty
Declaration
[Tooltip("Faux difficulty for pulling back the handle")]
public float Difficulty
Field Value
Type | Description |
---|---|
System.Single |
EjectPosition
Declaration
[Header("Editor Positions")]
[Tooltip("Position to reach to eject the chambered round")]
public Vector3 EjectPosition
Field Value
Type | Description |
---|---|
UnityEngine.Vector3 |
EjectReached
Declaration
public UnityEvent EjectReached
Field Value
Type | Description |
---|---|
UnityEngine.Events.UnityEvent |
ForwardSpeed
Declaration
[Header("Settings")]
[Tooltip("Forward speed of the slide when released")]
public float ForwardSpeed
Field Value
Type | Description |
---|---|
System.Single |
Grabbable
Declaration
[Header("Components")]
public HVRGrabbable Grabbable
Field Value
Type | Description |
---|---|
HVRGrabbable |
ImmediateReleaseWhenOpen
Declaration
[Tooltip("If the handle was popped open due to out of ammo, it will release immediately upon being grabbed")]
public bool ImmediateReleaseWhenOpen
Field Value
Type | Description |
---|---|
System.Boolean |
LockBackOverride
Declaration
[Tooltip("If true, locks back even if the handle isn't reciprocating")]
public bool LockBackOverride
Field Value
Type | Description |
---|---|
System.Boolean |
LocksForward
Declaration
[Header("Lock Options")]
public bool LocksForward
Field Value
Type | Description |
---|---|
System.Boolean |
Released
Declaration
[Header("Slide Events")]
public UnityEvent Released
Field Value
Type | Description |
---|---|
UnityEngine.Events.UnityEvent |
TriggerThreshold
Declaration
public float TriggerThreshold
Field Value
Type | Description |
---|---|
System.Single |
TriggerUnlocks
Declaration
public bool TriggerUnlocks
Field Value
Type | Description |
---|---|
System.Boolean |
Type
Declaration
public HVRCockingHandleType Type
Field Value
Type | Description |
---|---|
HVRCockingHandleType |
Properties
| Improve this Doc View SourceBackDirectionWorld
Declaration
public Vector3 BackDirectionWorld { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector3 |
EmptyOpen
Declaration
public bool EmptyOpen { get; protected set; }
Property Value
Type | Description |
---|---|
System.Boolean |
ForwardPositionWorld
Declaration
public Vector3 ForwardPositionWorld { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector3 |
LocksBack
Declaration
public virtual bool LocksBack { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
MaxPositionWorld
Declaration
public Vector3 MaxPositionWorld { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector3 |
Methods
| Improve this Doc View SourceAnimate(Single, CycleDirection)
Declaration
public override void Animate(float percent, CycleDirection direction)
Parameters
Type | Name | Description |
---|---|---|
System.Single | percent | |
CycleDirection | direction |
Overrides
| Improve this Doc View SourceAnimateParts()
Declaration
protected virtual void AnimateParts()
Awake()
Declaration
protected virtual void Awake()
CheckChamberDistance(Single)
Declaration
protected virtual void CheckChamberDistance(float distance)
Parameters
Type | Name | Description |
---|---|---|
System.Single | distance |
CheckEject(Single)
Declaration
protected virtual void CheckEject(float distance)
Parameters
Type | Name | Description |
---|---|---|
System.Single | distance |
CheckLock(Single)
Declaration
protected virtual void CheckLock(float distance)
Parameters
Type | Name | Description |
---|---|---|
System.Single | distance |
CheckUnlock()
Declaration
protected virtual bool CheckUnlock()
Returns
Type | Description |
---|---|
System.Boolean |
ClampPullBack(Single, Vector3)
Declaration
protected virtual void ClampPullBack(float distance, Vector3 backDirection)
Parameters
Type | Name | Description |
---|---|---|
System.Single | distance | |
UnityEngine.Vector3 | backDirection |
Close()
Declaration
public void Close()
Disable()
Declaration
public void Disable()
Enable()
Declaration
public void Enable()
ForwardRoutine()
Declaration
protected virtual IEnumerator ForwardRoutine()
Returns
Type | Description |
---|---|
System.Collections.IEnumerator |
Lock()
Declaration
public void Lock()
Move(Single)
Declaration
public void Move(float percent)
Parameters
Type | Name | Description |
---|---|---|
System.Single | percent |
MoveBolt()
Declaration
protected virtual void MoveBolt()
OnGrabbed(HVRHandGrabber, HVRGrabbable)
Declaration
protected virtual void OnGrabbed(HVRHandGrabber grabber, HVRGrabbable slide)
Parameters
Type | Name | Description |
---|---|---|
HVRHandGrabber | grabber | |
HVRGrabbable | slide |
OnReleased(HVRHandGrabber, HVRGrabbable)
Declaration
protected virtual void OnReleased(HVRHandGrabber grabber, HVRGrabbable slide)
Parameters
Type | Name | Description |
---|---|---|
HVRHandGrabber | grabber | |
HVRGrabbable | slide |
PushBack()
Declaration
public virtual void PushBack()
Unlock()
Declaration
public void Unlock()
Update()
Declaration
protected virtual void Update()
UpdateHandTracking()
Declaration
protected virtual void UpdateHandTracking()