Class HVRRayCastGun
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
HVRRayCastGun
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: HurricaneVR.Framework.Weapons
Assembly: HurricaneVR.Framework.dll
Syntax
[RequireComponent(typeof(HVRGrabbable))]
public class HVRRayCastGun : HVRDamageProvider
Fields
| Improve this Doc View SourceAmmoEjectDirection
Declaration
[Header("Objects")]
[Tooltip("Optional Direction to eject Ammo - use the z axis")]
public Transform AmmoEjectDirection
Field Value
Type | Description |
---|---|
UnityEngine.Transform |
AmmoEjectVelocity
Declaration
[Tooltip("How fast to kick the magazine out of the gun")]
public float AmmoEjectVelocity
Field Value
Type | Description |
---|---|
System.Single |
AmmoSocket
Declaration
[Tooltip("Socket for taking in ammo / magazines")]
public HVRSocket AmmoSocket
Field Value
Type | Description |
---|---|
HVRSocket |
BarrelRange
Declaration
[Tooltip("Flexible bullet range per gun type")]
public float BarrelRange
Field Value
Type | Description |
---|---|
System.Single |
BulletOrigin
Declaration
[Tooltip("Where the bullet should come from, z forward direction")]
public Transform BulletOrigin
Field Value
Type | Description |
---|---|
UnityEngine.Transform |
BulletTrailPrefab
Declaration
[FormerlySerializedAs("BulletPrefab")]
[Header("Prefabs")]
public GameObject BulletTrailPrefab
Field Value
Type | Description |
---|---|
UnityEngine.GameObject |
BulletTrailSpeed
Declaration
[Tooltip("Speed of the bullet trail prefab")]
public float BulletTrailSpeed
Field Value
Type | Description |
---|---|
System.Single |
ChambersAfterFiring
Declaration
[Tooltip("Should the gun automatically chamber the next round after firing")]
public bool ChambersAfterFiring
Field Value
Type | Description |
---|---|
System.Boolean |
Cooldown
Declaration
[Header("Settings")]
[Tooltip("Time between shots")]
public float Cooldown
Field Value
Type | Description |
---|---|
System.Single |
Fired
Declaration
public UnityEvent Fired
Field Value
Type | Description |
---|---|
UnityEngine.Events.UnityEvent |
FireType
Declaration
public FireType FireType
Field Value
Type | Description |
---|---|
FireType |
GunSounds
Declaration
[Tooltip("Component that handls gun sfx")]
public HVRGunSounds GunSounds
Field Value
Type | Description |
---|---|
HVRGunSounds |
Hit
Declaration
public GunHitEvent Hit
Field Value
Type | Description |
---|---|
GunHitEvent |
HitMask
Declaration
[Tooltip("Physics layers for the ray cast")]
public LayerMask HitMask
Field Value
Type | Description |
---|---|
UnityEngine.LayerMask |
MuzzleFlashObject
Declaration
[Tooltip("Muzzle flash object")]
public GameObject MuzzleFlashObject
Field Value
Type | Description |
---|---|
UnityEngine.GameObject |
MuzzleFlashTime
Declaration
public float MuzzleFlashTime
Field Value
Type | Description |
---|---|
System.Single |
MuzzleSmoke
Declaration
[Tooltip("Muzzle smoke object")]
public GameObject MuzzleSmoke
Field Value
Type | Description |
---|---|
UnityEngine.GameObject |
MuzzleSmokeTime
Declaration
[Tooltip("How long until we destroy the muzzle smoke object")]
public float MuzzleSmokeTime
Field Value
Type | Description |
---|---|
System.Single |
NoAmmoRange
Declaration
[Tooltip("If not using ammo properties, range of the bullet")]
public float NoAmmoRange
Field Value
Type | Description |
---|---|
System.Single |
RecoilComponent
Declaration
[Tooltip("Recoil settings component")]
public HVRRecoil RecoilComponent
Field Value
Type | Description |
---|---|
HVRRecoil |
RequiresAmmo
Declaration
[Tooltip("Does this gun require ammo inserted to shoot")]
public bool RequiresAmmo
Field Value
Type | Description |
---|---|
System.Boolean |
RequiresChamberedBullet
Declaration
[Tooltip("Is chambering required to shoot")]
public bool RequiresChamberedBullet
Field Value
Type | Description |
---|---|
System.Boolean |
StabilizerGrabbable
Declaration
[Tooltip("If this grabbable is held, the StabilizedRecoilForce is used when shooting.")]
public HVRGrabbable StabilizerGrabbable
Field Value
Type | Description |
---|---|
HVRGrabbable |
UseAmmoProperties
Declaration
[Tooltip("If true will use damage, force, range, from the ammo")]
public bool UseAmmoProperties
Field Value
Type | Description |
---|---|
System.Boolean |
Properties
| Improve this Doc View SourceAmmo
Declaration
public HVRAmmo Ammo { get; set; }
Property Value
Type | Description |
---|---|
HVRAmmo |
BulletRange
Declaration
public float BulletRange { get; }
Property Value
Type | Description |
---|---|
System.Single |
DamageProvider
Declaration
public HVRDamageProvider DamageProvider { get; }
Property Value
Type | Description |
---|---|
HVRDamageProvider |
Grabbable
Declaration
public HVRGrabbable Grabbable { get; }
Property Value
Type | Description |
---|---|
HVRGrabbable |
IsBulletChambered
Declaration
public bool IsBulletChambered { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
OutOfAmmo
Declaration
public bool OutOfAmmo { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Methods
| Improve this Doc View SourceAfterFired()
Declaration
protected virtual void AfterFired()
CanFire()
Declaration
protected virtual bool CanFire()
Returns
Type | Description |
---|---|
System.Boolean |
ChamberRound()
Declaration
public virtual void ChamberRound()
EjectBullet()
Declaration
public virtual void EjectBullet()
EjectCasing()
Declaration
public virtual void EjectCasing()
FireBullet(Vector3)
Declaration
protected virtual void FireBullet(Vector3 direction)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Vector3 | direction |
FireBullets(Vector3)
Declaration
protected virtual void FireBullets(Vector3 direction)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Vector3 | direction |
OnAmmoGrabbed(HVRGrabberBase, HVRGrabbable)
Declaration
protected virtual void OnAmmoGrabbed(HVRGrabberBase grabber, HVRGrabbable grabbable)
Parameters
Type | Name | Description |
---|---|---|
HVRGrabberBase | grabber | |
HVRGrabbable | grabbable |
OnFired()
Declaration
protected virtual void OnFired()
OnGrabbableDeactivated(HVRGrabberBase, HVRGrabbable)
Declaration
protected virtual void OnGrabbableDeactivated(HVRGrabberBase arg0, HVRGrabbable arg1)
Parameters
Type | Name | Description |
---|---|---|
HVRGrabberBase | arg0 | |
HVRGrabbable | arg1 |
OnHit(RaycastHit, Vector3)
Declaration
protected virtual void OnHit(RaycastHit hit, Vector3 direction)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.RaycastHit | hit | |
UnityEngine.Vector3 | direction |
OnOutofAmmo()
Declaration
protected virtual void OnOutofAmmo()
Recoil()
Declaration
protected virtual void Recoil()
ReleaseAmmo()
Declaration
public virtual void ReleaseAmmo()
Smoke()
Declaration
protected virtual void Smoke()
Start()
Declaration
protected override void Start()
Overrides
| Improve this Doc View SourceUpdate()
Declaration
protected virtual void Update()