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Class HVRRayCastGun

Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
HVRDamageProvider
HVRRayCastGun
HVRAssaultRifle
HVRPistol
HVRShotGun
Inherited Members
HVRDamageProvider.Damage
HVRDamageProvider.Force
HVRDamageProvider.Player
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: HurricaneVR.Framework.Weapons
Assembly: HurricaneVR.Framework.dll
Syntax
[RequireComponent(typeof(HVRGrabbable))]
public class HVRRayCastGun : HVRDamageProvider

Fields

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AmmoEjectDirection

Declaration
[Header("Objects")]
[Tooltip("Optional Direction to eject Ammo - use the z axis")]
public Transform AmmoEjectDirection
Field Value
Type Description
UnityEngine.Transform
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AmmoEjectVelocity

Declaration
[Tooltip("How fast to kick the magazine out of the gun")]
public float AmmoEjectVelocity
Field Value
Type Description
System.Single
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AmmoSocket

Declaration
[Tooltip("Socket for taking in ammo / magazines")]
public HVRSocket AmmoSocket
Field Value
Type Description
HVRSocket
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BarrelRange

Declaration
[Tooltip("Flexible bullet range per gun type")]
public float BarrelRange
Field Value
Type Description
System.Single
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BulletOrigin

Declaration
[Tooltip("Where the bullet should come from, z forward direction")]
public Transform BulletOrigin
Field Value
Type Description
UnityEngine.Transform
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BulletTrailPrefab

Declaration
[FormerlySerializedAs("BulletPrefab")]
[Header("Prefabs")]
public GameObject BulletTrailPrefab
Field Value
Type Description
UnityEngine.GameObject
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BulletTrailSpeed

Declaration
[Tooltip("Speed of the bullet trail prefab")]
public float BulletTrailSpeed
Field Value
Type Description
System.Single
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ChambersAfterFiring

Declaration
[Tooltip("Should the gun automatically chamber the next round after firing")]
public bool ChambersAfterFiring
Field Value
Type Description
System.Boolean
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Cooldown

Declaration
[Header("Settings")]
[Tooltip("Time between shots")]
public float Cooldown
Field Value
Type Description
System.Single
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Fired

Declaration
public UnityEvent Fired
Field Value
Type Description
UnityEngine.Events.UnityEvent
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FireType

Declaration
public FireType FireType
Field Value
Type Description
FireType
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GunSounds

Declaration
[Tooltip("Component that handls gun sfx")]
public HVRGunSounds GunSounds
Field Value
Type Description
HVRGunSounds
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Hit

Declaration
public GunHitEvent Hit
Field Value
Type Description
GunHitEvent
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HitMask

Declaration
[Tooltip("Physics layers for the ray cast")]
public LayerMask HitMask
Field Value
Type Description
UnityEngine.LayerMask
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MuzzleFlashObject

Declaration
[Tooltip("Muzzle flash object")]
public GameObject MuzzleFlashObject
Field Value
Type Description
UnityEngine.GameObject
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MuzzleFlashTime

Declaration
public float MuzzleFlashTime
Field Value
Type Description
System.Single
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MuzzleSmoke

Declaration
[Tooltip("Muzzle smoke object")]
public GameObject MuzzleSmoke
Field Value
Type Description
UnityEngine.GameObject
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MuzzleSmokeTime

Declaration
[Tooltip("How long until we destroy the muzzle smoke object")]
public float MuzzleSmokeTime
Field Value
Type Description
System.Single
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NoAmmoRange

Declaration
[Tooltip("If not using ammo properties, range of the bullet")]
public float NoAmmoRange
Field Value
Type Description
System.Single
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RecoilComponent

Declaration
[Tooltip("Recoil settings component")]
public HVRRecoil RecoilComponent
Field Value
Type Description
HVRRecoil
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RequiresAmmo

Declaration
[Tooltip("Does this gun require ammo inserted to shoot")]
public bool RequiresAmmo
Field Value
Type Description
System.Boolean
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RequiresChamberedBullet

Declaration
[Tooltip("Is chambering required to shoot")]
public bool RequiresChamberedBullet
Field Value
Type Description
System.Boolean
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StabilizerGrabbable

Declaration
[Tooltip("If this grabbable is held, the StabilizedRecoilForce is used when shooting.")]
public HVRGrabbable StabilizerGrabbable
Field Value
Type Description
HVRGrabbable
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UseAmmoProperties

Declaration
[Tooltip("If true will use damage, force, range, from the ammo")]
public bool UseAmmoProperties
Field Value
Type Description
System.Boolean

Properties

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Ammo

Declaration
public HVRAmmo Ammo { get; set; }
Property Value
Type Description
HVRAmmo
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BulletRange

Declaration
public float BulletRange { get; }
Property Value
Type Description
System.Single
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DamageProvider

Declaration
public HVRDamageProvider DamageProvider { get; }
Property Value
Type Description
HVRDamageProvider
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Grabbable

Declaration
public HVRGrabbable Grabbable { get; }
Property Value
Type Description
HVRGrabbable
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IsBulletChambered

Declaration
public bool IsBulletChambered { get; set; }
Property Value
Type Description
System.Boolean
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OutOfAmmo

Declaration
public bool OutOfAmmo { get; }
Property Value
Type Description
System.Boolean

Methods

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AfterFired()

Declaration
protected virtual void AfterFired()
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CanFire()

Declaration
protected virtual bool CanFire()
Returns
Type Description
System.Boolean
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ChamberRound()

Declaration
public virtual void ChamberRound()
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EjectBullet()

Declaration
public virtual void EjectBullet()
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EjectCasing()

Declaration
public virtual void EjectCasing()
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FireBullet(Vector3)

Declaration
protected virtual void FireBullet(Vector3 direction)
Parameters
Type Name Description
UnityEngine.Vector3 direction
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FireBullets(Vector3)

Declaration
protected virtual void FireBullets(Vector3 direction)
Parameters
Type Name Description
UnityEngine.Vector3 direction
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OnAmmoGrabbed(HVRGrabberBase, HVRGrabbable)

Declaration
protected virtual void OnAmmoGrabbed(HVRGrabberBase grabber, HVRGrabbable grabbable)
Parameters
Type Name Description
HVRGrabberBase grabber
HVRGrabbable grabbable
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OnFired()

Declaration
protected virtual void OnFired()
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OnGrabbableDeactivated(HVRGrabberBase, HVRGrabbable)

Declaration
protected virtual void OnGrabbableDeactivated(HVRGrabberBase arg0, HVRGrabbable arg1)
Parameters
Type Name Description
HVRGrabberBase arg0
HVRGrabbable arg1
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OnHit(RaycastHit, Vector3)

Declaration
protected virtual void OnHit(RaycastHit hit, Vector3 direction)
Parameters
Type Name Description
UnityEngine.RaycastHit hit
UnityEngine.Vector3 direction
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OnOutofAmmo()

Declaration
protected virtual void OnOutofAmmo()
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Recoil()

Declaration
protected virtual void Recoil()
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ReleaseAmmo()

Declaration
public virtual void ReleaseAmmo()
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Smoke()

Declaration
protected virtual void Smoke()
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Start()

Declaration
protected override void Start()
Overrides
HVRDamageProvider.Start()
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Update()

Declaration
protected virtual void Update()

Extension Methods

HVRUtilities.GetRelativeValues(Component, Transform, out Vector3, out Quaternion)
HVRUtilities.GetRelativeValues(Component, Component, out Vector3, out Quaternion)
HVRUtilities.GetRelativeRotation(Component, Quaternion)
VRUtilities.GetRigidbody(MonoBehaviour)
VRUtilities.GetCopyOf<T>(Component, T)
CoroutineExtensions.ExecuteNextUpdate(MonoBehaviour, Action)
CoroutineExtensions.ExecuteAfterSeconds(MonoBehaviour, Action, Single)
CoroutineExtensions.ExecuteAfterSecondsUnscaled(MonoBehaviour, Action, Single)
CoroutineExtensions.ExecuteAfterFixedUpdate(MonoBehaviour, Action)
CoroutineExtensions.ExecuteAfterFixedUpdates(MonoBehaviour, Action, Int32)
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