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Class HVRPhysicsDoor

Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
HVRPhysicsDoor
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
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UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
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UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
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UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
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UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
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UnityEngine.Component.BroadcastMessage(System.String)
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UnityEngine.Component.transform
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UnityEngine.Component.tag
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UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
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Namespace: HurricaneVR.Framework.Components
Assembly: HurricaneVR.Framework.dll
Syntax
[RequireComponent(typeof(HVRRotationTracker))]
[RequireComponent(typeof(Rigidbody))]
public class HVRPhysicsDoor : MonoBehaviour

Fields

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Axis

Declaration
[Header("Settings")]
[Tooltip("Local axis of rotation")]
public HVRAxis Axis
Field Value
Type Description
HVRAxis
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CloseAngle

Declaration
[Header("Door Closing Settings")]
public float CloseAngle
Field Value
Type Description
System.Single
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Closed

Declaration
public bool Closed
Field Value
Type Description
System.Boolean
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CloseDetectionTime

Declaration
public float CloseDetectionTime
Field Value
Type Description
System.Single
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CloseOverTime

Declaration
public float CloseOverTime
Field Value
Type Description
System.Single
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ConnectedBody

Declaration
[Tooltip("Rigidbody to connect the joint to")]
public Rigidbody ConnectedBody
Field Value
Type Description
UnityEngine.Rigidbody
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Damper

Declaration
[Header("Joint Settings")]
[Tooltip("Angular Damper when the dial is not grabbed")]
public float Damper
Field Value
Type Description
System.Single
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DisableGravity

Declaration
public bool DisableGravity
Field Value
Type Description
System.Boolean
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DoorClosed

Declaration
public bool DoorClosed
Field Value
Type Description
System.Boolean
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DoorKnob

Declaration
public HVRPhysicsDial DoorKnob
Field Value
Type Description
HVRPhysicsDial
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DoorLatched

Declaration
public bool DoorLatched
Field Value
Type Description
System.Boolean
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HandleGrabbable

Declaration
public HVRGrabbable HandleGrabbable
Field Value
Type Description
HVRGrabbable
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HandleRequiresRotation

Declaration
[Header("Handle")]
public bool HandleRequiresRotation
Field Value
Type Description
System.Boolean
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HandleRotationTracker

Declaration
public HVRRotationTracker HandleRotationTracker
Field Value
Type Description
HVRRotationTracker
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HandleThreshold

Declaration
public float HandleThreshold
Field Value
Type Description
System.Single
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LimitRotation

Declaration
[Header("Joint Limits")]
public bool LimitRotation
Field Value
Type Description
System.Boolean
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Locked

Declaration
public bool Locked
Field Value
Type Description
System.Boolean
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Mass

Declaration
public float Mass
Field Value
Type Description
System.Single
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MaxAngle

Declaration
[Tooltip("Maximum rotation about the axis of rotation")]
public float MaxAngle
Field Value
Type Description
System.Single
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MinAngle

Declaration
[Tooltip("Minimum Angle about the axis of rotation")]
public float MinAngle
Field Value
Type Description
System.Single
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Opened

Declaration
public bool Opened
Field Value
Type Description
System.Boolean
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PreviousClosed

Declaration
public bool PreviousClosed
Field Value
Type Description
System.Boolean
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PreviousDoorLatched

Declaration
public bool PreviousDoorLatched
Field Value
Type Description
System.Boolean
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SFXClosed

Declaration
public AudioClip SFXClosed
Field Value
Type Description
UnityEngine.AudioClip
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SFXOpened

Declaration
public AudioClip SFXOpened
Field Value
Type Description
UnityEngine.AudioClip
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SFXPosition

Declaration
public Transform SFXPosition
Field Value
Type Description
UnityEngine.Transform
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SFXResetThreshold

Declaration
public float SFXResetThreshold
Field Value
Type Description
System.Single
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SFXThresholdAngle

Declaration
[Header("SFX")]
public float SFXThresholdAngle
Field Value
Type Description
System.Single
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SFXTimeout

Declaration
public float SFXTimeout
Field Value
Type Description
System.Single
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Spring

Declaration
public float Spring
Field Value
Type Description
System.Single
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StartLocked

Declaration
public bool StartLocked
Field Value
Type Description
System.Boolean
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TargetAngularVelocity

Declaration
[Header("Debugging")]
public float TargetAngularVelocity
Field Value
Type Description
System.Single
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VerboseLogging

Declaration
public bool VerboseLogging
Field Value
Type Description
System.Boolean

Properties

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Joint

Declaration
protected ConfigurableJoint Joint { get; set; }
Property Value
Type Description
UnityEngine.ConfigurableJoint
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Rigidbody

Declaration
public Rigidbody Rigidbody { get; }
Property Value
Type Description
UnityEngine.Rigidbody
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Tracker

Declaration
public HVRRotationTracker Tracker { get; }
Property Value
Type Description
HVRRotationTracker

Methods

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DoorCloseRoutine()

Declaration
protected IEnumerator DoorCloseRoutine()
Returns
Type Description
System.Collections.IEnumerator
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Lock()

Declaration
public virtual void Lock()
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LockDoorJoint()

Declaration
protected virtual void LockDoorJoint()
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LockDoorKnob()

Declaration
protected virtual void LockDoorKnob()
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OnDoorClosed()

Declaration
protected virtual void OnDoorClosed()
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OnDoorLatched()

Declaration
protected virtual void OnDoorLatched()
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OnDoorOpened()

Declaration
protected virtual void OnDoorOpened()
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OnDoorUnLatched()

Declaration
protected virtual void OnDoorUnLatched()
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PlayClosedSFX()

Declaration
protected virtual void PlayClosedSFX()
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PlayOpenedSFX()

Declaration
protected virtual void PlayOpenedSFX()
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Start()

Declaration
public virtual void Start()
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Unlock()

Declaration
public virtual void Unlock()
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UnlockDoorJoint()

Declaration
protected virtual void UnlockDoorJoint()
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UnlockDoorKnob()

Declaration
protected virtual void UnlockDoorKnob()
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Update()

Declaration
protected virtual void Update()

Extension Methods

HVRUtilities.GetRelativeValues(Component, Transform, out Vector3, out Quaternion)
HVRUtilities.GetRelativeValues(Component, Component, out Vector3, out Quaternion)
HVRUtilities.GetRelativeRotation(Component, Quaternion)
VRUtilities.GetRigidbody(MonoBehaviour)
VRUtilities.GetCopyOf<T>(Component, T)
CoroutineExtensions.ExecuteNextUpdate(MonoBehaviour, Action)
CoroutineExtensions.ExecuteAfterSeconds(MonoBehaviour, Action, Single)
CoroutineExtensions.ExecuteAfterSecondsUnscaled(MonoBehaviour, Action, Single)
CoroutineExtensions.ExecuteAfterFixedUpdate(MonoBehaviour, Action)
CoroutineExtensions.ExecuteAfterFixedUpdates(MonoBehaviour, Action, Int32)
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