Class HVRPosableGrabPoint
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
HVRPosableGrabPoint
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: HurricaneVR.Framework.Core.HandPoser
Assembly: HurricaneVR.Framework.dll
Syntax
public class HVRPosableGrabPoint : MonoBehaviour
Fields
| Improve this Doc View SourceAllowedAngleDifference
Declaration
[Range(0F, 360F)]
public float AllowedAngleDifference
Field Value
Type | Description |
---|---|
System.Single |
CanLineFlip
Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public bool CanLineFlip
Field Value
Type | Description |
---|---|
System.Boolean |
CheckDistance
Declaration
public bool CheckDistance
Field Value
Type | Description |
---|---|
System.Boolean |
Grabbable
Declaration
[Tooltip("Auto populated from the first parent if not supplied")]
public HVRGrabbable Grabbable
Field Value
Type | Description |
---|---|
HVRGrabbable |
GrabIndicatorPosition
Declaration
[Header("Transforms")]
[Tooltip("If populated, the grab point highlight indicator will be placed at this transform's position instead of this transform's position")]
public Transform GrabIndicatorPosition
Field Value
Type | Description |
---|---|
UnityEngine.Transform |
Group
Declaration
[Tooltip("Grab Points in the same group will have pose rotation considered")]
public int Group
Field Value
Type | Description |
---|---|
System.Int32 |
HandPoser
Declaration
public HVRHandPoser HandPoser
Field Value
Type | Description |
---|---|
HVRHandPoser |
HandPositionOffset
Declaration
public Vector3 HandPositionOffset
Field Value
Type | Description |
---|---|
UnityEngine.Vector3 |
HandRotationOffset
Declaration
[Header("Controller Tracking Offsets")]
[FormerlySerializedAs("jointOffset")]
public Vector3 HandRotationOffset
Field Value
Type | Description |
---|---|
UnityEngine.Vector3 |
IsForceGrabbable
Declaration
public bool IsForceGrabbable
Field Value
Type | Description |
---|---|
System.Boolean |
IsJointAnchor
Declaration
[Header("Settings")]
public bool IsJointAnchor
Field Value
Type | Description |
---|---|
System.Boolean |
IsLineGrab
Declaration
[Header("Line Grab")]
public bool IsLineGrab
Field Value
Type | Description |
---|---|
System.Boolean |
LeftHand
Declaration
[Tooltip("Can the Left hand grab this")]
public bool LeftHand
Field Value
Type | Description |
---|---|
System.Boolean |
LineCanReposition
Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public bool LineCanReposition
Field Value
Type | Description |
---|---|
System.Boolean |
LineCanRotate
Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public bool LineCanRotate
Field Value
Type | Description |
---|---|
System.Boolean |
LineEnd
Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public Transform LineEnd
Field Value
Type | Description |
---|---|
UnityEngine.Transform |
LineFreeRotation
Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public bool LineFreeRotation
Field Value
Type | Description |
---|---|
System.Boolean |
LineInitialCanReposition
Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public bool LineInitialCanReposition
Field Value
Type | Description |
---|---|
System.Boolean |
LineInitialCanRotate
Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public bool LineInitialCanRotate
Field Value
Type | Description |
---|---|
System.Boolean |
LineStart
Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public Transform LineStart
Field Value
Type | Description |
---|---|
UnityEngine.Transform |
LooseAngularDamper
Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public float LooseAngularDamper
Field Value
Type | Description |
---|---|
System.Single |
LooseDamper
Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public float LooseDamper
Field Value
Type | Description |
---|---|
System.Single |
MaxDistance
Declaration
public float MaxDistance
Field Value
Type | Description |
---|---|
System.Single |
OneHandOnly
Declaration
[Tooltip("If true only one hand can grab this grabpoint")]
public bool OneHandOnly
Field Value
Type | Description |
---|---|
System.Boolean |
Others
Declaration
public List<HVRPosableGrabPoint> Others
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<HVRPosableGrabPoint> |
PoserIndex
Declaration
public int PoserIndex
Field Value
Type | Description |
---|---|
System.Int32 |
RightHand
Declaration
[Tooltip("Can the right hand grab this")]
public bool RightHand
Field Value
Type | Description |
---|---|
System.Boolean |
VisualGrabPoint
Declaration
public Transform VisualGrabPoint
Field Value
Type | Description |
---|---|
UnityEngine.Transform |
Properties
| Improve this Doc View SourceLeftPoseOffset
Declaration
public Quaternion LeftPoseOffset { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Quaternion |
LeftPosePositionOffset
Declaration
public Vector3 LeftPosePositionOffset { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector3 |
RightPoseOffset
Declaration
public Quaternion RightPoseOffset { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Quaternion |
RightPosePositionOffset
Declaration
public Vector3 RightPosePositionOffset { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector3 |
WorldLine
Declaration
public Vector3 WorldLine { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector3 |
WorldLineMiddle
Declaration
public Vector3 WorldLineMiddle { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector3 |
Methods
| Improve this Doc View SourceAddGroupedGrabPoint(HVRPosableGrabPoint)
Declaration
public void AddGroupedGrabPoint(HVRPosableGrabPoint p)
Parameters
Type | Name | Description |
---|---|---|
HVRPosableGrabPoint | p |
GetGrabbableRelativeRotation(HVRHandSide)
Declaration
public Quaternion GetGrabbableRelativeRotation(HVRHandSide side)
Parameters
Type | Name | Description |
---|---|---|
HVRHandSide | side |
Returns
Type | Description |
---|---|
UnityEngine.Quaternion |
GetPosePositionOffset(HVRHandSide)
Declaration
public Vector3 GetPosePositionOffset(HVRHandSide side)
Parameters
Type | Name | Description |
---|---|---|
HVRHandSide | side |
Returns
Type | Description |
---|---|
UnityEngine.Vector3 |
GetPoseRotationOffset(HVRHandSide)
Declaration
public Quaternion GetPoseRotationOffset(HVRHandSide side)
Parameters
Type | Name | Description |
---|---|---|
HVRHandSide | side |
Returns
Type | Description |
---|---|
UnityEngine.Quaternion |
GetPoseWorldPosition(HVRHandSide)
Declaration
public Vector3 GetPoseWorldPosition(HVRHandSide side)
Parameters
Type | Name | Description |
---|---|---|
HVRHandSide | side |
Returns
Type | Description |
---|---|
UnityEngine.Vector3 |
GetPoseWorldRotation(HVRHandSide)
Declaration
public Quaternion GetPoseWorldRotation(HVRHandSide side)
Parameters
Type | Name | Description |
---|---|---|
HVRHandSide | side |
Returns
Type | Description |
---|---|
UnityEngine.Quaternion |
Start()
Declaration
protected virtual void Start()