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Class HVRPosableGrabPoint

Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
HVRPosableGrabPoint
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
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Namespace: HurricaneVR.Framework.Core.HandPoser
Assembly: HurricaneVR.Framework.dll
Syntax
public class HVRPosableGrabPoint : MonoBehaviour

Fields

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AllowedAngleDifference

Declaration
[Range(0F, 360F)]
public float AllowedAngleDifference
Field Value
Type Description
System.Single
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CanLineFlip

Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public bool CanLineFlip
Field Value
Type Description
System.Boolean
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CheckDistance

Declaration
public bool CheckDistance
Field Value
Type Description
System.Boolean
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Grabbable

Declaration
[Tooltip("Auto populated from the first parent if not supplied")]
public HVRGrabbable Grabbable
Field Value
Type Description
HVRGrabbable
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GrabIndicatorPosition

Declaration
[Header("Transforms")]
[Tooltip("If populated, the grab point highlight indicator will be placed at this transform's position instead of this transform's position")]
public Transform GrabIndicatorPosition
Field Value
Type Description
UnityEngine.Transform
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Group

Declaration
[Tooltip("Grab Points in the same group will have pose rotation considered")]
public int Group
Field Value
Type Description
System.Int32
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HandPoser

Declaration
public HVRHandPoser HandPoser
Field Value
Type Description
HVRHandPoser
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HandPositionOffset

Declaration
public Vector3 HandPositionOffset
Field Value
Type Description
UnityEngine.Vector3
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HandRotationOffset

Declaration
[Header("Controller Tracking Offsets")]
[FormerlySerializedAs("jointOffset")]
public Vector3 HandRotationOffset
Field Value
Type Description
UnityEngine.Vector3
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IsForceGrabbable

Declaration
public bool IsForceGrabbable
Field Value
Type Description
System.Boolean
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IsJointAnchor

Declaration
[Header("Settings")]
public bool IsJointAnchor
Field Value
Type Description
System.Boolean
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IsLineGrab

Declaration
[Header("Line Grab")]
public bool IsLineGrab
Field Value
Type Description
System.Boolean
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LeftHand

Declaration
[Tooltip("Can the Left hand grab this")]
public bool LeftHand
Field Value
Type Description
System.Boolean
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LineCanReposition

Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public bool LineCanReposition
Field Value
Type Description
System.Boolean
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LineCanRotate

Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public bool LineCanRotate
Field Value
Type Description
System.Boolean
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LineEnd

Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public Transform LineEnd
Field Value
Type Description
UnityEngine.Transform
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LineFreeRotation

Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public bool LineFreeRotation
Field Value
Type Description
System.Boolean
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LineInitialCanReposition

Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public bool LineInitialCanReposition
Field Value
Type Description
System.Boolean
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LineInitialCanRotate

Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public bool LineInitialCanRotate
Field Value
Type Description
System.Boolean
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LineStart

Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public Transform LineStart
Field Value
Type Description
UnityEngine.Transform
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LooseAngularDamper

Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public float LooseAngularDamper
Field Value
Type Description
System.Single
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LooseDamper

Declaration
[DrawIf("IsLineGrab", true, DrawIfAttribute.DisablingType.DontDraw)]
public float LooseDamper
Field Value
Type Description
System.Single
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MaxDistance

Declaration
public float MaxDistance
Field Value
Type Description
System.Single
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OneHandOnly

Declaration
[Tooltip("If true only one hand can grab this grabpoint")]
public bool OneHandOnly
Field Value
Type Description
System.Boolean
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Others

Declaration
public List<HVRPosableGrabPoint> Others
Field Value
Type Description
System.Collections.Generic.List<HVRPosableGrabPoint>
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PoserIndex

Declaration
public int PoserIndex
Field Value
Type Description
System.Int32
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RightHand

Declaration
[Tooltip("Can the right hand grab this")]
public bool RightHand
Field Value
Type Description
System.Boolean
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VisualGrabPoint

Declaration
public Transform VisualGrabPoint
Field Value
Type Description
UnityEngine.Transform

Properties

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LeftPoseOffset

Declaration
public Quaternion LeftPoseOffset { get; }
Property Value
Type Description
UnityEngine.Quaternion
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LeftPosePositionOffset

Declaration
public Vector3 LeftPosePositionOffset { get; }
Property Value
Type Description
UnityEngine.Vector3
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RightPoseOffset

Declaration
public Quaternion RightPoseOffset { get; }
Property Value
Type Description
UnityEngine.Quaternion
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RightPosePositionOffset

Declaration
public Vector3 RightPosePositionOffset { get; }
Property Value
Type Description
UnityEngine.Vector3
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WorldLine

Declaration
public Vector3 WorldLine { get; }
Property Value
Type Description
UnityEngine.Vector3
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WorldLineMiddle

Declaration
public Vector3 WorldLineMiddle { get; }
Property Value
Type Description
UnityEngine.Vector3

Methods

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AddGroupedGrabPoint(HVRPosableGrabPoint)

Declaration
public void AddGroupedGrabPoint(HVRPosableGrabPoint p)
Parameters
Type Name Description
HVRPosableGrabPoint p
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GetGrabbableRelativeRotation(HVRHandSide)

Declaration
public Quaternion GetGrabbableRelativeRotation(HVRHandSide side)
Parameters
Type Name Description
HVRHandSide side
Returns
Type Description
UnityEngine.Quaternion
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GetPosePositionOffset(HVRHandSide)

Declaration
public Vector3 GetPosePositionOffset(HVRHandSide side)
Parameters
Type Name Description
HVRHandSide side
Returns
Type Description
UnityEngine.Vector3
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GetPoseRotationOffset(HVRHandSide)

Declaration
public Quaternion GetPoseRotationOffset(HVRHandSide side)
Parameters
Type Name Description
HVRHandSide side
Returns
Type Description
UnityEngine.Quaternion
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GetPoseWorldPosition(HVRHandSide)

Declaration
public Vector3 GetPoseWorldPosition(HVRHandSide side)
Parameters
Type Name Description
HVRHandSide side
Returns
Type Description
UnityEngine.Vector3
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GetPoseWorldRotation(HVRHandSide)

Declaration
public Quaternion GetPoseWorldRotation(HVRHandSide side)
Parameters
Type Name Description
HVRHandSide side
Returns
Type Description
UnityEngine.Quaternion
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Start()

Declaration
protected virtual void Start()

Extension Methods

HVRUtilities.GetRelativeValues(Component, Transform, out Vector3, out Quaternion)
HVRUtilities.GetRelativeValues(Component, Component, out Vector3, out Quaternion)
HVRUtilities.GetRelativeRotation(Component, Quaternion)
VRUtilities.GetRigidbody(MonoBehaviour)
VRUtilities.GetCopyOf<T>(Component, T)
CoroutineExtensions.ExecuteNextUpdate(MonoBehaviour, Action)
CoroutineExtensions.ExecuteAfterSeconds(MonoBehaviour, Action, Single)
CoroutineExtensions.ExecuteAfterSecondsUnscaled(MonoBehaviour, Action, Single)
CoroutineExtensions.ExecuteAfterFixedUpdate(MonoBehaviour, Action)
CoroutineExtensions.ExecuteAfterFixedUpdates(MonoBehaviour, Action, Int32)
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