Class HVRTimeManager
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
HVRTimeManager
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: HurricaneVR.Framework.Core.Utils
Assembly: HurricaneVR.Framework.dll
Syntax
public class HVRTimeManager : MonoBehaviour
Fields
| Improve this Doc View SourceDebug
Declaration
[Header("Debug")]
public bool Debug
Field Value
Type | Description |
---|---|
System.Boolean |
DebugRefreshRate
Declaration
public float DebugRefreshRate
Field Value
Type | Description |
---|---|
System.Single |
DebugTimeScale
Declaration
public float DebugTimeScale
Field Value
Type | Description |
---|---|
System.Single |
FrameSamples
Declaration
[Tooltip("Amount of frames to average time step over")]
public int FrameSamples
Field Value
Type | Description |
---|---|
System.Int32 |
MaxTimeStep
Declaration
[Tooltip("Maximum time step allowed")]
public int MaxTimeStep
Field Value
Type | Description |
---|---|
System.Int32 |
MinTimeStep
Declaration
[Tooltip("Minimum time step allowed")]
public int MinTimeStep
Field Value
Type | Description |
---|---|
System.Int32 |
ResumeImmediately
Declaration
public bool ResumeImmediately
Field Value
Type | Description |
---|---|
System.Boolean |
SlowDown
Declaration
public bool SlowDown
Field Value
Type | Description |
---|---|
System.Boolean |
SlowImmediately
Declaration
public bool SlowImmediately
Field Value
Type | Description |
---|---|
System.Boolean |
SmoothFixedTimeStep
Declaration
[Header("Smoothing Settings")]
[Tooltip("If true, the fixed time step will be averaged by FPS")]
public bool SmoothFixedTimeStep
Field Value
Type | Description |
---|---|
System.Boolean |
TimedSlowed
Declaration
[Tooltip("Called when slow motion is requested with the amount of time until full slow motion takes effect")]
public HVRTimeEvent TimedSlowed
Field Value
Type | Description |
---|---|
HVRTimeEvent |
TimeResumed
Declaration
[Tooltip("Called when time is requested to reset with the amount of time until timescale is reset")]
public HVRTimeEvent TimeResumed
Field Value
Type | Description |
---|---|
HVRTimeEvent |
TimeScale
Declaration
[Header("Slow Motion Settings")]
public float TimeScale
Field Value
Type | Description |
---|---|
System.Single |
TimeToResume
Declaration
[DrawIf("ResumeImmediately", false, DrawIfAttribute.DisablingType.DontDraw)]
public float TimeToResume
Field Value
Type | Description |
---|---|
System.Single |
TimeToSlow
Declaration
[DrawIf("SlowImmediately", false, DrawIfAttribute.DisablingType.DontDraw)]
public float TimeToSlow
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceInstance
Declaration
public static HVRTimeManager Instance { get; }
Property Value
Type | Description |
---|---|
HVRTimeManager |
IsTimeSlowed
Declaration
public bool IsTimeSlowed { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
RefreshRate
Declaration
public float RefreshRate { get; }
Property Value
Type | Description |
---|---|
System.Single |
Methods
| Improve this Doc View SourceOverrideRefreshRate(Single)
Declaration
public void OverrideRefreshRate(float refresh)
Parameters
Type | Name | Description |
---|---|---|
System.Single | refresh |
ResetRefreshRate()
Declaration
public void ResetRefreshRate()
ToggleTime()
Declaration
public void ToggleTime()