Class HVRPosableHand
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
HVRPosableHand
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
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System.Object.Equals(System.Object, System.Object)
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System.Object.MemberwiseClone()
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Namespace: HurricaneVR.Framework.Core.HandPoser
Assembly: HurricaneVR.Framework.dll
Syntax
public class HVRPosableHand : MonoBehaviour
Fields
| Improve this Doc View SourceAxis1
Declaration
[FormerlySerializedAs("Forward")]
public HVRAxis Axis1
Field Value
Type | Description |
---|---|
HVRAxis |
Axis2
Declaration
[FormerlySerializedAs("Up")]
public HVRAxis Axis2
Field Value
Type | Description |
---|---|
HVRAxis |
HandMirrorer
Declaration
public HVRHandMirrorer HandMirrorer
Field Value
Type | Description |
---|---|
HVRHandMirrorer |
Index
Declaration
public HVRPosableFinger Index
Field Value
Type | Description |
---|---|
HVRPosableFinger |
IsLeft
Declaration
[Header("Settings")]
public bool IsLeft
Field Value
Type | Description |
---|---|
System.Boolean |
Middle
Declaration
public HVRPosableFinger Middle
Field Value
Type | Description |
---|---|
HVRPosableFinger |
MirrorAxis
Declaration
[Header("Mirroring")]
public MirrorAxis MirrorAxis
Field Value
Type | Description |
---|---|
MirrorAxis |
MirrorSettings
Declaration
public HVRHandMirrorSettings MirrorSettings
Field Value
Type | Description |
---|---|
HVRHandMirrorSettings |
Pinky
Declaration
public HVRPosableFinger Pinky
Field Value
Type | Description |
---|---|
HVRPosableFinger |
PoserIndex
Declaration
[Tooltip("Used to match up with grab points to allowed objects to have grab points that can be grabbed by different hands.")]
public int PoserIndex
Field Value
Type | Description |
---|---|
System.Int32 |
Ring
Declaration
public HVRPosableFinger Ring
Field Value
Type | Description |
---|---|
HVRPosableFinger |
TargetAxis1
Declaration
[FormerlySerializedAs("TargetAxis")]
[FormerlySerializedAs("OtherForward")]
public HVRAxis TargetAxis1
Field Value
Type | Description |
---|---|
HVRAxis |
TargetAxis2
Declaration
[FormerlySerializedAs("OtherUp")]
public HVRAxis TargetAxis2
Field Value
Type | Description |
---|---|
HVRAxis |
Thumb
Declaration
[Header("Fingers")]
public HVRPosableFinger Thumb
Field Value
Type | Description |
---|---|
HVRPosableFinger |
UseMatchRotation
Declaration
[Header("Hand Mirror Settings for VRIK")]
public bool UseMatchRotation
Field Value
Type | Description |
---|---|
System.Boolean |
Properties
| Improve this Doc View SourceFingers
Declaration
public HVRPosableFinger[] Fingers { get; }
Property Value
Type | Description |
---|---|
HVRPosableFinger[] |
IsRight
Declaration
public bool IsRight { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Side
Declaration
public HVRHandSide Side { get; }
Property Value
Type | Description |
---|---|
HVRHandSide |
Methods
| Improve this Doc View SourceCopyHandData(HVRHandPoseData)
Declaration
public void CopyHandData(HVRHandPoseData data)
Parameters
Type | Name | Description |
---|---|---|
HVRHandPoseData | data |
CreateFullHandPose(MirrorAxis, Transform)
Declaration
public HVRHandPose CreateFullHandPose(MirrorAxis axis, Transform transformOverride = null)
Parameters
Type | Name | Description |
---|---|---|
MirrorAxis | axis | |
UnityEngine.Transform | transformOverride |
Returns
Type | Description |
---|---|
HVRHandPose |
CreateFullHandPoseWorld(MirrorAxis)
Declaration
public HVRHandPose CreateFullHandPoseWorld(MirrorAxis axis)
Parameters
Type | Name | Description |
---|---|---|
MirrorAxis | axis |
Returns
Type | Description |
---|---|
HVRHandPose |
CreateHandPose(Transform)
Declaration
public HVRHandPoseData CreateHandPose(Transform transformOverride = null)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Transform | transformOverride |
Returns
Type | Description |
---|---|
HVRHandPoseData |
DetectBoneAxes(HVRPosableHand, Vector3, Vector3)
Declaration
public void DetectBoneAxes(HVRPosableHand otherHand, Vector3 forward, Vector3 up)
Parameters
Type | Name | Description |
---|---|---|
HVRPosableHand | otherHand | |
UnityEngine.Vector3 | forward | |
UnityEngine.Vector3 | up |
FromByteArray(Byte[], HVRHandSide)
Declaration
public void FromByteArray(byte[] bytes, HVRHandSide side)
Parameters
Type | Name | Description |
---|---|---|
System.Byte[] | bytes | |
HVRHandSide | side |
GetSignedAxisVectorToDirection(Quaternion, Vector3)
Declaration
public static Vector3 GetSignedAxisVectorToDirection(Quaternion r, Vector3 direction)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Quaternion | r | |
UnityEngine.Vector3 | direction |
Returns
Type | Description |
---|---|
UnityEngine.Vector3 |
MatchRotation(Quaternion, Vector3, Vector3, Vector3, Vector3)
Declaration
public static Quaternion MatchRotation(Quaternion targetRotation, Vector3 targetforwardAxis, Vector3 targetUpAxis, Vector3 forwardAxis, Vector3 upAxis)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Quaternion | targetRotation | |
UnityEngine.Vector3 | targetforwardAxis | |
UnityEngine.Vector3 | targetUpAxis | |
UnityEngine.Vector3 | forwardAxis | |
UnityEngine.Vector3 | upAxis |
Returns
Type | Description |
---|---|
UnityEngine.Quaternion |
Mirror(HVRPosableHand, MirrorAxis)
Declaration
public void Mirror(HVRPosableHand targetHand, MirrorAxis axis)
Parameters
Type | Name | Description |
---|---|---|
HVRPosableHand | targetHand | |
MirrorAxis | axis |
Mirror(MirrorAxis, Transform)
Declaration
public HVRHandPoseData Mirror(MirrorAxis axis, Transform transformOverride = null)
Parameters
Type | Name | Description |
---|---|---|
MirrorAxis | axis | |
UnityEngine.Transform | transformOverride |
Returns
Type | Description |
---|---|
HVRHandPoseData |
MirrorHand(MirrorAxis, out Vector3, out Quaternion, Transform)
Declaration
public void MirrorHand(MirrorAxis axis, out Vector3 position, out Quaternion rotation, Transform transformOverride = null)
Parameters
Type | Name | Description |
---|---|---|
MirrorAxis | axis | |
UnityEngine.Vector3 | position | |
UnityEngine.Quaternion | rotation | |
UnityEngine.Transform | transformOverride |
Pose(HVRHandPoseData, Boolean)
Declaration
public void Pose(HVRHandPoseData pose, bool poseHand = true)
Parameters
Type | Name | Description |
---|---|---|
HVRHandPoseData | pose | |
System.Boolean | poseHand |
Pose(HVRHandPose)
Declaration
public void Pose(HVRHandPose pose)
Parameters
Type | Name | Description |
---|---|---|
HVRHandPose | pose |
PoseFinger(HVRPosableFinger, HVRPosableFingerData)
Declaration
public void PoseFinger(HVRPosableFinger finger, HVRPosableFingerData data)
Parameters
Type | Name | Description |
---|---|---|
HVRPosableFinger | finger | |
HVRPosableFingerData | data |
PoseFinger(HVRPosableFinger, HVRPosableFinger)
Declaration
public void PoseFinger(HVRPosableFinger finger, HVRPosableFinger target)
Parameters
Type | Name | Description |
---|---|---|
HVRPosableFinger | finger | |
HVRPosableFinger | target |
PoseFingers(HVRHandPoseData)
Declaration
public void PoseFingers(HVRHandPoseData pose)
Parameters
Type | Name | Description |
---|---|---|
HVRHandPoseData | pose |
PoseFingers(HVRHandPose)
Declaration
public void PoseFingers(HVRHandPose pose)
Parameters
Type | Name | Description |
---|---|---|
HVRHandPose | pose |
PoseFrom(HVRPosableHand, Boolean)
Declaration
public void PoseFrom(HVRPosableHand source, bool poseHand = true)
Parameters
Type | Name | Description |
---|---|---|
HVRPosableHand | source | |
System.Boolean | poseHand |
Serialize(Byte[])
Declaration
public void Serialize(byte[] buffer)
Parameters
Type | Name | Description |
---|---|---|
System.Byte[] | buffer |
SetupFingerArray()
Declaration
public void SetupFingerArray()